He compared the game’s development to Bayonetta 2, stating that Star Fox Zero has an extra challenge in how they are implementing the Wii U GamePad’s extra screen. While Bayonetta 2 used the controller as a simple touchpad, Star Fox Zero has to make the game work on two screens in tandem.
In the end, Hashimoto’s statements all came down to one thing: quality. He wants the final game to reflect well on his company’s past record of delivering fast-paced, fluid action games.
Do you think game quality is worth pushing Star Fox Zero past its holiday release date? Let us know in the comments.